User Interactions
Batman: button press (start button), aim laser (non-contact sensing) and input analog dial code
Robin: button press (code input), basket toss and lever pull (large-scale motion)
Stages
The game will only progress to the next stage with successful completion of the previous stage:
Creative Display of Time
Bat signal with 3 big LEDs - after every 15 secs, one LED will fade out. After all 3 LEDs disappear, the game times out and returns to lockdown mode.
Communication
Feedback
Audio buzzer for errors
LEDs light up to indicate next stage
Batman: button press (start button), aim laser (non-contact sensing) and input analog dial code
Robin: button press (code input), basket toss and lever pull (large-scale motion)
Stages
The game will only progress to the next stage with successful completion of the previous stage:
- Lockdown mode
- Code input with buttons
- Laser sensor activation
- Basket toss
- Analog code input
Creative Display of Time
Bat signal with 3 big LEDs - after every 15 secs, one LED will fade out. After all 3 LEDs disappear, the game times out and returns to lockdown mode.
Communication
- Batman sends a received Bat-ID message
- Robin sends a successful code input message
- Batman sends a successful Laser (IR) sensor activation message
- Robin sends a successful basket toss completion (switch-activated) message
- Batman sends a successful analog code input message
- Robin sends timeout message
- Batman sends game win message
Feedback
Audio buzzer for errors
LEDs light up to indicate next stage